交通与运输、计算机科学 |
|
|
|
|
基于不规则三角网的分块地形网格生成算法 |
黄争舸,陈建军,郑耀 |
(浙江大学 航空航天学院,工程与科学计算研究中心,浙江 杭州 310027) |
|
Triangulated irregular network based chunk gridding algorithm for terrain rendering |
HUANG Zheng-ge, CHEN Jian-jun, ZHENG Yao |
(Center for Engineering and Scientific Computations, College of Aeronautics and Astronautics, Zhejiang University, Hangzhou 310027, China) |
[1] DUCHAINEAU M, WOINSKY M, SIGETI D E, et al. ROAMing terrain: real-time optimally adapting meshes [C] ∥ Proceedings of the 8th Conference on Visualization ’97. Los Alamitos, CA, USA: IEEE Computer Society,1997: 8188.
[2] LINDSTROM P, PASCUCCI V. Terrain simplification simplified: a general framework for view-dependent out-of-core visualization [J]. IEEE Transaction on Visualization and Computer Graphics, 2002, 8(3):239254.
[3] HOPPE H. View-dependent refinement of progressive meshes [C] ∥ Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques. New York, NY, USA: ACM, 1997: 189198.
[4] DEWILLEM H B. Fast terrain rendering using geometrical mipmapping [EB/OL]. [2000-10-31]. http:∥www.flipcode.org/archives/article_geomipmaps.pdf.
[5] LOSASSO F, HOPPE H. Geometry clipmaps: terrain rendering using nested regular grids [C] ∥ Proceedings of the 2004 SIGGRAPH Conference. New York, NY, USA: ACM, 2004: 769776.
[6] ULRICH T. Rendering massive terrains using chunked level of detail control [C] ∥ Computer Graphics Proceedings Annual Conference Series. San Antonio, Texas, USA: ACM, 2002.
[7] BOWYER A. Computing dirichlet tessellations [J]. The Computer Journal, 1981, 24(2): 162166.
[8] WATSON D. Computing the n-dimensional Delaunay tessellation with application to Vorono polytopes [J]. The Computer Journal, 1981, 24(2): 167172.
[9] ZHENG Y, LEWIS R W, GETHIN D T. Three-dimensional unstructured mesh generation: Part 1. fundamental aspects of triangulation and point creation [J]. Computer Methods in Applied Mechanics and Engineering, 1996, 134(3/4): 249268.
[10] 陈建军. 非结构化网格生成及其并行化的若干问题研究[D]. 杭州:浙江大学, 2006.
[11] ULRICH T. Chunked LOD [CP/OL]. [2002-08-06].http:∥prdownloads.sourceforge.net/tu-testbed/chunkdemo-2002-08-06.zip?download.
[12] LINDSTROM P, KOLLER D, RIBARSKY W, et al. Real-time, continuous level of detail rendering of height fields [C] ∥ Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques. New York, NY, USA: ACM, 1996: 109118.
[13] EVANS F. Stripe V2.0 [CP/OL].\[1998-10-05\]. http:∥www.cs.sunysb.edu/~stripe/stripe.tar.gz.
[14] BAKER T J. Automatic mesh generation for complex three-dimensional regions using a constrained Delaunay triangulation [J]. Engineering with Computers, 1989, 5(3-4): 161175.
[15] GEORGE P L. Improvements on Delaunay-based three-dimensional automatic mesh generator [J]. Finite Elements in Analysis and Design, 1997, 25(3-4): 297317.
[16] Elevation file repository [DB/OL]. \[2008-11-05\]http:∥vterrain.org/repo/elev/maui_2k.zip
[17] Large geometric models archive[DB/OL]. \[2008-11-05\].http:∥www.cc.gatech.edu/projects/large_models/ps.html. |
|
Viewed |
|
|
|
Full text
|
|
|
|
|
Abstract
|
|
|
|
|
Cited |
|
|
|
|
|
Shared |
|
|
|
|
|
Discussed |
|
|
|
|