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Sketch-based rotation editing |
Yue Xie1, Wei-wei Xu2, Yi-zhou Yu3, Yan-lin Weng*,1 |
1 School of Computer Science and Technology, Zhejiang University, Hangzhou 310027, China 2 Internet Graphics Group, Microsoft Research Asia, Beijing 100190, China 3 Department of Computer Science, University of Illinois at Urbana-Champaign, Urbana, Illinois 61801, USA |
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Abstract We present a sketch-based rotation editing system for enriching rotational motion in keyframe animations. Given a set of keyframe orientations of a rigid object, the user first edits its angular velocity trajectory by sketching curves, and then the system computes the altered rotational motion by solving a variational curve fitting problem. The solved rotational motion not only satisfies the orientation constraints at the keyframes, but also fits well the user-specified angular velocity trajectory. Our system is simple and easy to use. We demonstrate its usefulness by adding interesting and realistic rotational details to several keyframe animations.
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Received: 24 October 2010
Published: 04 November 2011
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Sketch-based rotation editing
We present a sketch-based rotation editing system for enriching rotational motion in keyframe animations. Given a set of keyframe orientations of a rigid object, the user first edits its angular velocity trajectory by sketching curves, and then the system computes the altered rotational motion by solving a variational curve fitting problem. The solved rotational motion not only satisfies the orientation constraints at the keyframes, but also fits well the user-specified angular velocity trajectory. Our system is simple and easy to use. We demonstrate its usefulness by adding interesting and realistic rotational details to several keyframe animations.
关键词:
Quaternions,
Keyframe interpolation,
Animation editing
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