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Front. Inform. Technol. Electron. Eng.  2011, Vol. 12 Issue (3): 195-203    DOI: 10.1631/jzus.C1000049
    
Sketch based garment modeling on an arbitrary view of a 3D virtual human model
Yu-lei Geng1, Jin Wang*,1, Guo-dong Lu1, Zheng Liu1,2, Gang Chen3
1 State Key Lab of CAD & CG, Zhejiang University, Hangzhou 310027, China 2 Department of Garment, Jiaxing University, Jiaxing 314000, China 3 Department of Mechanical Engineering, Zhejiang Textile and Fashion College, Ningbo 315211, China
Sketch based garment modeling on an arbitrary view of a 3D virtual human model
Yu-lei Geng1, Jin Wang*,1, Guo-dong Lu1, Zheng Liu1,2, Gang Chen3
1 State Key Lab of CAD & CG, Zhejiang University, Hangzhou 310027, China 2 Department of Garment, Jiaxing University, Jiaxing 314000, China 3 Department of Mechanical Engineering, Zhejiang Textile and Fashion College, Ningbo 315211, China
 全文: PDF(891 KB)  
摘要: This paper presents a new approach for modeling a virtual garment intuitively and simply by sketching garment style lines. The user sketches directly onto the surface of 3D virtual human from arbitrary viewing directions, and the 3D garment suited to the virtual human can be created automatically. First, a distance field based allocation algorithm is proposed to find the 3D point which has the shortest given distance to the virtual human along the view direction. Then, the 3D style lines are generated by transforming from the 2D strokes on the human model and all the garment pieces are recognized from the 3D style lines. Finally, the 3D garment model is constructed by using the angle and offset based interpolation and Delaunay triangulation. In addition, we propose a body feature based template reusing method to fit the 3D garment to different virtual human models. The method can be adapted to designer habits and improve the usefulness of garment design. Examples show that the method is useful and efficient.
关键词: Sketch-based interfaces3D garment modelingDistance fieldGarment style template    
Abstract: This paper presents a new approach for modeling a virtual garment intuitively and simply by sketching garment style lines. The user sketches directly onto the surface of 3D virtual human from arbitrary viewing directions, and the 3D garment suited to the virtual human can be created automatically. First, a distance field based allocation algorithm is proposed to find the 3D point which has the shortest given distance to the virtual human along the view direction. Then, the 3D style lines are generated by transforming from the 2D strokes on the human model and all the garment pieces are recognized from the 3D style lines. Finally, the 3D garment model is constructed by using the angle and offset based interpolation and Delaunay triangulation. In addition, we propose a body feature based template reusing method to fit the 3D garment to different virtual human models. The method can be adapted to designer habits and improve the usefulness of garment design. Examples show that the method is useful and efficient.
Key words: Sketch-based interfaces    3D garment modeling    Distance field    Garment style template
收稿日期: 2010-03-05 出版日期: 2011-03-09
CLC:  TP391.72  
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引用本文:

Yu-lei Geng, Jin Wang, Guo-dong Lu, Zheng Liu, Gang Chen. Sketch based garment modeling on an arbitrary view of a 3D virtual human model. Front. Inform. Technol. Electron. Eng., 2011, 12(3): 195-203.

链接本文:

http://www.zjujournals.com/xueshu/fitee/CN/10.1631/jzus.C1000049        http://www.zjujournals.com/xueshu/fitee/CN/Y2011/V12/I3/195

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