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面向GPU上基于纹理的体绘制的一种缓存友好的采样策略 |
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A cache-friendly sampling strategy for texture-based volume rendering on GPU |
Junpeng Wanga, Fei Yangb, Yong Caoc |
aThe Ohio State University, Columbus, OH 43210, USA
bNVIDIA Semiconductor Technology (Shanghai) Co., Ltd., Shanghai, China
cThe Boeing Company, North Charleston, SC 29418, USA
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