低纹理环境下融合点线面特征的双目视觉SLAM算法
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汪泽,饶蕾,范光宇,陈年生,程松林,杨定裕,姜楚乔
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Stereo visual SLAM algorithm for fusing point-line-plane features in low texture environments
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Ze WANG,Lei RAO,Guangyu FAN,Niansheng CHEN,Songlin CHENG,Dingyu YANG,Chuqiao JIANG
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| 表 3 不同视觉SLAM算法在EuRoC数据集上的平移均方根误差比较 |
| Tab.3 Comparison of translation root-mean-square error for different visual SLAM algorithms on EuRoC dataset |
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| 序列 | RMSE/m | | ORB-SLAM2 | Line-SLAM | PL-SLAM | RS-SLAM | 本研究 | | MH_01_easy | 0.0361 | 0.0379 | 0.0454 | 0.0365 | 0.0354 | | MH_02_easy | 0.0385 | 0.0400 | 0.0362 | 0.0349 | 0.0378 | | MH_03_medium | 0.0371 | 0.0405 | 0.0417 | 0.0370 | 0.0348 | | MH_04_difficult | 0.0537 | 0.0480 | 0.0525 | 0.0918 | 0.0628 | | MH_05_difficult | 0.1188 | 0.0961 | 0.1068 | 0.0457 | 0.0451 | | V1_01_easy | 0.0874 | 0.0870 | 0.0910 | 0.0861 | 0.0858 | | V1_02_medium | 0.0818 | 0.1397 | 0.2374 | 0.0698 | 0.0647 | | V1_03_difficult | 0.1923 | 0.1693 | 0.1920 | 0.1851 | 0.1596 | | V2_01_easy | 0.0852 | 0.0686 | 0.0683 | 0.0677 | 0.0607 | | V2_02_medium | 0.0945 | 0.0890 | 0.0734 | 0.0824 | 0.0727 | | 平均值 | 0.0825 | 0.1176 | 0.1295 | 0.0737 | 0.0659 |
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