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An XML-based information model for archaeological pottery
LIU De-zhi, RAZDAN Anshuman, SIMON Arleyn, BAE Myungsoo
Journal of Zhejiang University-SCIENCE A (Applied Physics & Engineering), 2005, 6(5): 447-453.
https://doi.org/10.1631/jzus.2005.A0447
An information model is defined to support sharing scientific information on Web for archaeological pottery. Apart from non-shape information, such as age, material, etc., the model also consists of shape information and shape feature information. Shape information is collected by Lasers Scanner and geometric modelling techniques. Feature information is generated from shape information via feature extracting techniques. The model is used in an integrated storage, archival, and sketch-based query and retrieval system for 3D objects, native American ceramic vessels. A novel aspect of the information model is that it is totally implemented with XML, and is designed for Web-based visual query and storage application.
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Technical illustration based on 3D CSG models
GENG Wei-dong, DING Lei, YU Hong-feng, PAN Yun-he
Journal of Zhejiang University-SCIENCE A (Applied Physics & Engineering), 2005, 6(5): 469-475.
https://doi.org/10.1631/jzus.2005.A0469
This paper presents an automatic non-photorealistic rendering approach to generating technical illustration from 3D models. It first decomposes the 3D object into a set of CSG primitives, and then performs the hidden surface removal based on the prioritized list, in which the rendition order of CSG primitives is sorted out by depth. Then, each primitive is illustrated by the pre-defined empirical lighting model, and the system mimics the stroke-drawing by user-specified style. In order to artistically and flexibly modulate the illumination, the empirical lighting model is defined by three major components: parameters of multi-level lighting intensities, parametric spatial occupations for each lighting level, and an interpolation method to calculate the lighting distribution over primitives. The stylized illustration is simulated by a grid-based method, in which we ‘fill’ the desirable pictorial units into the spatial occupation of CSG primitives, instead of “pixel-by-pixel” painting. This region-by-region shading facilitates the simulation of illustration styles.
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5 articles
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