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Journal of Zhejiang University-SCIENCE A (Applied Physics & Engineering)  2009, Vol. 10 Issue (4): 530-534    DOI: 10.1631/jzus.A0820593
Information Science     
Human-centered modeling for style-based adaptive games
Chee-onn WONG, Jongin KIM, Eunjung HAN, Keechul JUNG
Human-Centered Interfaces Lab, Department of Digital Media, Soongsil University, Seoul 156743, Korea
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Abstract  This letter proposes a categorization matrix to analyze the playing style of a computer game player for a shooting game genre. Our aim is to use human-centered modeling as a strategy for adaptive games based on entertainment measure to evaluate the playing experience. We utilized a self-organizing map (SOM) to cluster the player’s style with the data obtained while playing the game. We further argued that style-based adaptation contributes to higher enjoyment, and this is reflected in our experiment using a supervised multilayered perceptron (MLP) network.

Key wordsPlayer modeling      Categorization matrix      Adaptive games      Human-centered modeling      Data clustering     
Received: 11 August 2008     
CLC:  G89  
Cite this article:

Chee-onn WONG, Jongin KIM, Eunjung HAN, Keechul JUNG. Human-centered modeling for style-based adaptive games. Journal of Zhejiang University-SCIENCE A (Applied Physics & Engineering), 2009, 10(4): 530-534.

URL:

http://www.zjujournals.com/xueshu/zjus-a/10.1631/jzus.A0820593     OR     http://www.zjujournals.com/xueshu/zjus-a/Y2009/V10/I4/530

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