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Journal of Zhejiang University-SCIENCE A (Applied Physics & Engineering)  2006, Vol. 7 Issue (7): 1247-1252    DOI: 10.1631/jzus.2006.A1247
Virtual Reality     
High-extensible scene graph framework based on component techniques
LI Qi-cheng, WANG Guo-ping, ZHOU Feng
Department of Computer Science & Technology, Peking University, Beijing 100871, China
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Abstract  In this paper, a novel component-based scene graph is proposed, in which all objects in the scene are classified to different entities, and a scene can be represented as a hierarchical graph composed of the instances of entities. Each entity contains basic data and its operations which are encapsulated into the entity component. The entity possesses certain behaviours which are responses to rules and interaction defined by the high-level application. Such behaviours can be described by script or behaviours model. The component-based scene graph in the paper is more abstractive and high-level than traditional scene graphs. The contents of a scene could be extended flexibly by adding new entities and new entity components, and behaviour modification can be obtained by modifying the model components or behaviour scripts. Its robustness and efficiency are verified by many examples implemented in the Virtual Scenario developed by Peking University.

Key wordsScene graph      Entity      Entity component      Behaviour script      Behaviour model     
Received: 24 April 2006     
CLC:  O343.2  
Cite this article:

LI Qi-cheng, WANG Guo-ping, ZHOU Feng. High-extensible scene graph framework based on component techniques. Journal of Zhejiang University-SCIENCE A (Applied Physics & Engineering), 2006, 7(7): 1247-1252.

URL:

http://www.zjujournals.com/xueshu/zjus-a/10.1631/jzus.2006.A1247     OR     http://www.zjujournals.com/xueshu/zjus-a/Y2006/V7/I7/1247

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