Rendering & Animation |
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Cluster parallel rendering based on encoded mesh |
QIN Ai-hong, XIONG Hua, PENG Hao-yu, LIU Zhen, SHI Jiao-ying |
State Key Lab of CAD & CG, Zhejiang University, Hangzhou 310027, China; School of Computer and Information Technology, Shanxi University, Taiyuan 030006, China |
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Abstract Use of compressed mesh in parallel rendering architecture is still an unexplored area, the main challenge of which is to partition and sort the encoded mesh in compression-domain. This paper presents a mesh compression scheme PRMC (Parallel Rendering based Mesh Compression) supplying encoded meshes that can be partitioned and sorted in parallel rendering system even in encoded-domain. First, we segment the mesh into submeshes and clip the submeshes’ boundary into Runs, and then piecewise compress the submeshes and Runs respectively. With the help of several auxiliary index tables, compressed submeshes and Runs can serve as rendering primitives in parallel rendering system. Based on PRMC, we design and implement a parallel rendering architecture. Compared with uncompressed representation, experimental results showed that PRMC meshes applied in cluster parallel rendering system can dramatically reduce the communication requirement.
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Received: 03 April 2006
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