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Journal of Zhejiang University-SCIENCE A (Applied Physics & Engineering)  2006, Vol. 7 Issue (6 ): 13-    DOI: 10.1631/jzus.2006.A1018
    
Efficient rendering of breaking waves using MPS method
WANG Qiang, ZHENG Yao, CHEN Chun, TADAHIRO Fujimoto, CHIBA Norishige
School of Computer Science, Zhejiang University, Hangzhou 310027, China; Department of Computer Science, Faculty of Engineering, Iwate University, Morioka 020-08550, Japan
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Abstract  This paper proposes an approach for rendering breaking waves out of large-scale of particle-based simulation. Moving particle semi-implicit (MPS) is used to solve the governing equation, and 2D simulation is expanded to 3D representation by giving motion variation using fractional Brownian motion (fBm). The waterbody surface is reconstructed from the outlines of 2D simulation. The splashing effect is computed according to the properties of the particles. Realistic features of the wave are rendered on GPU, including the reflective and refractive effect and the effect of splash. Experiments showed that the proposed method can simulate large scale breaking waves efficiently.

Key wordsMoving particle semi-implicit (MPS)      Particle-system      Surface reconstruction     
Received: 31 August 2005     
CLC:  TP391  
Cite this article:

WANG Qiang, ZHENG Yao, CHEN Chun, TADAHIRO Fujimoto, CHIBA Norishige. Efficient rendering of breaking waves using MPS method. Journal of Zhejiang University-SCIENCE A (Applied Physics & Engineering), 2006, 7(6 ): 13-.

URL:

http://www.zjujournals.com/xueshu/zjus-a/10.1631/jzus.2006.A1018     OR     http://www.zjujournals.com/xueshu/zjus-a/Y2006/V7/I6 /13

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