Chinagraph 2016——数字图像处理 |
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基于GPU加速的几何纹理合成方法 |
桂彦1,2, 王培玉1,2, 李峰1,2, 刘杨1,2 |
1. 长沙理工大学 综合交通运输大数据智能处理湖南省重点实验室, 湖南 长沙 410114; 2. 长沙理工大学 计算机与通信工程学院, 湖南 长沙 410114 |
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GPU-based geometry texture synthesis |
GUI Yan1,2, WANG Peiyu1,2, LI Feng1,2, LIU Yang1,2 |
1. Hunan Provincial Key Laboratory of Intelligent Processing of Big Data on Transportation, Changsha University of Science and Technology, Changsha 410114, China; 2. School of Computer and Communication Engineering, Changsha University of Science and Technology, Changsha 410114, China |
引用本文:
桂彦, 王培玉, 李峰, 刘杨. 基于GPU加速的几何纹理合成方法[J]. 浙江大学学报(理学版), 2016, 43(6): 638-646.
GUI Yan, WANG Peiyu, LI Feng, LIU Yang. GPU-based geometry texture synthesis. Journal of Zhejiang University (Science Edition), 2016, 43(6): 638-646.
链接本文:
https://www.zjujournals.com/sci/CN/10.3785/j.issn.1008-9497.2016.06.003
或
https://www.zjujournals.com/sci/CN/Y2016/V43/I6/638
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